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<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>In the 21st century, we stay connected to our friends, our fun and ourselves with our mobile devices. We are committed to building innovative social entertainment for this new world.</description><title>ngmoco:) Blog</title><generator>Tumblr (3.0; @ngmoco)</generator><link>http://blog.ngmoco.com/</link><item><title>Important Service Announcement for We Rule, GodFinger, Touch Pets Cats &amp; Touch Pets Dogs 2</title><description>&lt;p&gt;Players,&lt;/p&gt;
&lt;p&gt;On March 31, 2013, we will end support and service for the following ngmoco:) products: We Rule, GodFinger, Touch Pets Cats, and Touch Pets Dogs 2. When service ends, these server-based games will no longer be available for play.&lt;/p&gt;
&lt;p&gt;These games will be removed from the App Store and Google Play on February 1, 2013 and all new in-app purchases have already been disabled. If you have downloaded one of these games, you can continue to play it until March 31, 2013. All previous, unused in-app purchases will also remain available to use until March 31, 2013. &lt;/p&gt;
&lt;p&gt;We&amp;#8217;ve put a lot of love into these products and they have been played by millions of players in their lifetime. We hope you have enjoyed these products and we’ll continue to bring new and exciting games to Mobage on a regular basis.&lt;/p&gt;
&lt;p&gt;Thank you for your time and support.&lt;/p&gt;</description><link>http://blog.ngmoco.com/post/41483802992</link><guid>http://blog.ngmoco.com/post/41483802992</guid><pubDate>Fri, 25 Jan 2013 17:24:51 -0800</pubDate></item><item><title>'The Drowning" introduces a new kind of zombie</title><description>&lt;a href="http://www.usatoday.com/story/tech/gaming/2012/12/07/the-drowning-new-zombie-game/1753317/"&gt;'The Drowning" introduces a new kind of zombie&lt;/a&gt;: &lt;blockquote&gt;
&lt;p&gt;&lt;span&gt; ”The team wanted to blend two very distinct genres – the rapid game loop, simple controls and the free-to-play business model of mobile games, with the high-end graphics, serious tone, and incredible graphics of console and PC first-person shooters,” he says. “Think &lt;/span&gt;&lt;em&gt;Blood Brothers&lt;/em&gt;&lt;span&gt; meets &lt;/span&gt;&lt;em&gt;Resident Evil 4&lt;/em&gt;&lt;span&gt;.”&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;span&gt;-Ben Cousins, in &lt;em&gt;USA Today&lt;/em&gt;.&lt;/span&gt;&lt;/p&gt;</description><link>http://blog.ngmoco.com/post/37841785007</link><guid>http://blog.ngmoco.com/post/37841785007</guid><pubDate>Thu, 13 Dec 2012 09:44:04 -0800</pubDate><category>the drowning</category><category>usa today</category><category>zombie</category></item><item><title>"Our games are played on average 45 minutes a day across the Mobage platform."</title><description>““Our games are played on average 45 minutes a day across the Mobage platform.””&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;&lt;em&gt;Clive Downie, CEO of ngmoco in the &lt;a href="http://blogs.ft.com/tech-blog/2012/12/console-games-drowning-by-%20numbers/"&gt;Financial Times&lt;/a&gt; article “Console Games Drowning by Numbers.”&lt;/em&gt;&lt;/em&gt;</description><link>http://blog.ngmoco.com/post/37841812231</link><guid>http://blog.ngmoco.com/post/37841812231</guid><pubDate>Thu, 13 Dec 2012 09:44:00 -0800</pubDate></item><item><title>Will The Drowning pull console gamers to mobile?</title><description>&lt;a href="http://gamasutra.com/view/news/182943/Will_The_Drowning_pull_console_gamers_to_mobile.php#.UMoNlpPjmtO"&gt;Will The Drowning pull console gamers to mobile?&lt;/a&gt;: &lt;blockquote&gt;
&lt;p&gt;&lt;span&gt;“In the same way that I’ve stopped using laptops at home now that I’ve got one of these” — Cousins says, holding the iPad he’s using to demo &lt;/span&gt;&lt;em&gt;The Drowning&lt;/em&gt;&lt;span&gt; — “but I never would have dreamt of that if you had postulated it to me five years ago, when I talk to core gamers… I think there’s an opportunity for us to do that.” &lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.ngmoco.com/post/37841550266</link><guid>http://blog.ngmoco.com/post/37841550266</guid><pubDate>Thu, 13 Dec 2012 09:39:32 -0800</pubDate><category>the drowning</category><category>ben cousins</category></item><item><title>The Drowning: How to make a touchscreen FPS not suck</title><description>&lt;a href="http://www.polygon.com/2012/12/6/3731934/the-drowning-how-to-make-a-touch-screen-fps-not-suck"&gt;The Drowning: How to make a touchscreen FPS not suck&lt;/a&gt;: &lt;blockquote&gt;
&lt;p&gt;“The biggest problem,” says Cousins in an interview with Polygon, “is that people have been trying to make the console control scheme work on mobile.”&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.ngmoco.com/post/37840313638</link><guid>http://blog.ngmoco.com/post/37840313638</guid><pubDate>Thu, 13 Dec 2012 09:14:57 -0800</pubDate><category>the drowning</category><category>ngmoco</category><category>mobage</category><category>scattered entertainment</category><category>fps</category></item><item><title>"We see a bunch of things that are good for gamers here… And any time that Apple jumps into a..."</title><description>““We see a bunch of things that are good for gamers here… And any time that Apple jumps into a market, it legitimizes it and brings a lot of attention to that device type. There will be a rising tide for mini tablets, and that will drive awareness for gamers who might not have considered a tablet.””&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Doug Scott, VP Marketing on the &lt;a href="http://venturebeat.com/2012/10/23/game-developers-says-ipad-mini-will-be-good-for-gaming/"&gt;iPad Mini&lt;/a&gt;.&lt;/em&gt;</description><link>http://blog.ngmoco.com/post/35858934518</link><guid>http://blog.ngmoco.com/post/35858934518</guid><pubDate>Fri, 16 Nov 2012 12:52:00 -0800</pubDate></item><item><title>iPad Mini Could Cause Tablet Gaming to Explode</title><description>&lt;a href="http://www.wired.com/gamelife/2012/10/ipad-mini-games/"&gt;iPad Mini Could Cause Tablet Gaming to Explode&lt;/a&gt;: &lt;blockquote&gt;
&lt;p&gt;“Whenever Apple announces a new form factor for a device, that’s good for the industry as a whole,” says Doug Scott, vice president of marketing at ngmoco. “There’s going to be more attention on our games.”&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.ngmoco.com/post/35856746556</link><guid>http://blog.ngmoco.com/post/35856746556</guid><pubDate>Fri, 16 Nov 2012 12:16:58 -0800</pubDate></item><item><title>Japan’s DeNA is tearing up the US Google Play charts with the No. 1 and No. 2 grossing apps</title><description>&lt;a href="http://thenextweb.com/asia/2012/11/13/japans-dena-is-tearing-up-the-us-google-play-charts-with-the-no-1-and-no-2-grossing-apps/"&gt;Japan’s DeNA is tearing up the US Google Play charts with the No. 1 and No. 2 grossing apps&lt;/a&gt;: &lt;blockquote&gt;
&lt;p&gt;“Japanese gaming giant DeNA is enjoying the hard-earned success of its Mobage social gaming platform in the US, as two of its titles, Rage of Bahamut and Blood Brothers sit atop the list of Google Play’s top grossing apps, while a third, Marvel: War of Heroes, has cracked the top ten.”&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.ngmoco.com/post/35855706869</link><guid>http://blog.ngmoco.com/post/35855706869</guid><pubDate>Fri, 16 Nov 2012 11:58:33 -0800</pubDate></item><item><title>"You can expect to hear a lot more about DeNA as it appears to be dwarfing many other major players..."</title><description>“You can expect to hear a lot more about DeNA as it appears to be dwarfing many other major players in mobile gaming.”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;via &lt;a href="http://venturebeat.com/2012/11/05/mobile-gaming-has-its-giant-dena-posts-627m-in-quarterly-revenue/"&gt;VentureBeat&lt;/a&gt;&lt;/em&gt;</description><link>http://blog.ngmoco.com/post/35858616290</link><guid>http://blog.ngmoco.com/post/35858616290</guid><pubDate>Fri, 16 Nov 2012 11:55:00 -0800</pubDate></item><item><title>Blood Brothers is joined by two other Mobage titles, Rage of Bahamut and Marvel: War of Heroes, in the top 10 on Google Play’s U.S. top grossing apps chart</title><description>&lt;a href="http://www.insidemobileapps.com/2012/11/13/denas-blood-brothers-surpasses-rage-of-bahamut-for-top-spot-on-u-s-google-plays-top-grossing-apps-chart/"&gt;Blood Brothers is joined by two other Mobage titles, Rage of Bahamut and Marvel: War of Heroes, in the top 10 on Google Play’s U.S. top grossing apps chart&lt;/a&gt;: &lt;blockquote&gt;
&lt;p&gt;“Blood Brothers is joined by two other Mobage titles, Rage of Bahamut and Marvel: War of Heroes, in the top 10 on Google Play’s U.S. top grossing apps chart.”&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.ngmoco.com/post/35855470717</link><guid>http://blog.ngmoco.com/post/35855470717</guid><pubDate>Fri, 16 Nov 2012 11:54:00 -0800</pubDate></item><item><title>Japan fights back</title><description>&lt;a href="http://www.economist.com/node/21566696"&gt;Japan fights back&lt;/a&gt;: &lt;blockquote&gt;
&lt;p&gt;&lt;span&gt;“One of the latest hits from DeNA, a Japanese mobile-gaming company, is called “Blood Brothers”. The hero is a vampire who unites his allies against his enemies in a pact of blood. But that’s not the scary part…”&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.ngmoco.com/post/35855378787</link><guid>http://blog.ngmoco.com/post/35855378787</guid><pubDate>Fri, 16 Nov 2012 11:52:00 -0800</pubDate></item><item><title>"It’s kind of us coming out of hibernation,” said Barry Dorf, Senior Director of Third..."</title><description>““It’s kind of us coming out of hibernation,” said Barry Dorf, Senior Director of Third Party at DeNA’s U.S. subsidiary ngmoco. “We’re using all the incredible learning coming out of Japan and taking that to third parties.””&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;via &lt;a href="http://www.gamesindustry.biz/articles/2012-11-01-dena-coming-out-of-hibernation"&gt;gamesindustry international&lt;/a&gt;&lt;/em&gt;</description><link>http://blog.ngmoco.com/post/35855278118</link><guid>http://blog.ngmoco.com/post/35855278118</guid><pubDate>Fri, 16 Nov 2012 11:50:27 -0800</pubDate></item><item><title>First details of DeNA Sweden's icebreaking Halo-inspired shooter emerge</title><description>&lt;a href="http://www.pocketgamer.co.uk/r/iPad/ngmoco+news/news.asp?c=46368"&gt;First details of DeNA Sweden's icebreaking Halo-inspired shooter emerge&lt;/a&gt;: &lt;p&gt;“I would love us to be one of the icebreaking teams that creates something that’s successful in its own right, but also leads the way and creates the whole market as well,” [Ben Cousins] said.&lt;/p&gt;</description><link>http://blog.ngmoco.com/post/35855045763</link><guid>http://blog.ngmoco.com/post/35855045763</guid><pubDate>Fri, 16 Nov 2012 11:46:03 -0800</pubDate></item><item><title>Ghouls, Ghosts, and Goblins are Invading DeNA’s Mobage Social Games Network!</title><description>&lt;a href="http://www.148apps.com/news/ghouls-ghosts-goblins-invading-denas-mobage-social-games-network/"&gt;Ghouls, Ghosts, and Goblins are Invading DeNA’s Mobage Social Games Network!&lt;/a&gt;: &lt;blockquote&gt;
&lt;p&gt;“Sure there might be the odd Halloween party and there’s always sitting around waiting for trick-or-treaters. But what’s a person to do with their downtime? Why not take to the App Store and sample a bunch of new Halloween content that’s just been added to a number of DeNA titles?”&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.ngmoco.com/post/35857623186</link><guid>http://blog.ngmoco.com/post/35857623186</guid><pubDate>Wed, 31 Oct 2012 12:31:00 -0700</pubDate></item><item><title>Halloween Updates: Rage Of Bahamut, Pocket Planes, Tiny Tower And More</title><description>&lt;a href="http://www.modojo.com/news/halloween_updates_rage_of_bahamut_pocket_planes_tiny_tower_and_more/"&gt;Halloween Updates: Rage Of Bahamut, Pocket Planes, Tiny Tower And More&lt;/a&gt;: &lt;blockquote&gt;
&lt;p&gt;“&lt;span&gt;Greetings ghoulish gamers! Mobage has just announced all of the seasonal content currently available for its mobile games. Got one of these on your iPhone, iPad or Android device? Grab the updated content while it’s still available.”&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.ngmoco.com/post/35857416550</link><guid>http://blog.ngmoco.com/post/35857416550</guid><pubDate>Wed, 31 Oct 2012 12:28:00 -0700</pubDate></item><item><title>ngmoco CEO Neil Young: "People thought we were crazy"</title><description>&lt;a href="http://www.gamesindustry.biz/articles/2012-03-27-ngmoco-ceo-neil-young-people-thought-we-were-crazy"&gt;ngmoco CEO Neil Young: "People thought we were crazy"&lt;/a&gt;: &lt;blockquote&gt;
&lt;p&gt;GamesIndustry International sat down with Neil Young, CEO of ngmoco, at GDC for an indepth discussion of their business, the competition, cross-cultural games, and the next big disruption.&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.ngmoco.com/post/20376059204</link><guid>http://blog.ngmoco.com/post/20376059204</guid><pubDate>Tue, 27 Mar 2012 00:00:00 -0700</pubDate><category>ngmoco</category><category>neil young</category></item><item><title>ngmoco:) named top 10 mobile game developer for 2011</title><description>&lt;a href="http://www.techpaparazzi.com/top-ten-mobile-game-developers-company-2011/"&gt;ngmoco:) named top 10 mobile game developer for 2011&lt;/a&gt;: &lt;p&gt;&lt;blockquote&gt;
&lt;p class="p1"&gt;&lt;span class="s1"&gt;“&lt;/span&gt;One key characteristic of ngmoco is their Mobage platform for the Android, a social gaming platform that boasts over 25 million users.”&lt;/p&gt;
&lt;p class="p1"&gt;via &lt;a href="http://www.techpaparazzi.com/top-ten-mobile-game-developers-company-2011/"&gt;TechPaparazzi&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;&lt;/p&gt;</description><link>http://blog.ngmoco.com/post/19960372873</link><guid>http://blog.ngmoco.com/post/19960372873</guid><pubDate>Thu, 22 Mar 2012 11:01:00 -0700</pubDate><category>ngmoco</category><category>mobage</category><category>mobile games</category></item><item><title>
What we’re trying […] to build [is] the biggest audience...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m1i7od4EbQ1qzp1doo1_500.jpg"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;blockquote&gt;
&lt;p&gt;&lt;span&gt;What we’re trying […] to build [is] the biggest audience of gamers in mobile. We want to be able to put the very best games in front of that audience, and allow them to play together with other people who share their same interests.&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.ngmoco.com/post/19960614614</link><guid>http://blog.ngmoco.com/post/19960614614</guid><pubDate>Mon, 19 Mar 2012 00:00:00 -0700</pubDate><category>neil young</category><category>ngmoco</category><category>mobage</category><category>mobile games</category></item><item><title>ngmoco's Ben Cousins predicts the death of console gaming</title><description>&lt;a href="http://www.gamasutra.com/view/news/164923/GDC_2012_Ngmocos_Ben_Cousins__the_death_of_consoles_is_already_under_way.php"&gt;ngmoco's Ben Cousins predicts the death of console gaming&lt;/a&gt;: &lt;blockquote&gt;
&lt;p&gt;&lt;span&gt;Though the talk was about the “death” of consoles, Cousins did clarify: “By ‘die’, I mean talk about something that has significantly smaller market share with no sign of return.” &lt;/span&gt;&lt;br/&gt;&lt;br/&gt;&lt;span&gt;This happens when “customers move to a new solution” or “a new product comes into your category and massively expands the overall market.” He sees both happening as mobile devices — tablets and smartphones — disrupt consoles. &lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://blog.ngmoco.com/post/18962918054</link><guid>http://blog.ngmoco.com/post/18962918054</guid><pubDate>Thu, 08 Mar 2012 13:24:00 -0800</pubDate><category>ben cousins</category><category>ngmoco</category><category>death of the console</category><category>mobage</category><category>mobile gaming</category></item><item><title>"If you’re a developer what you want is a pretty big audience of customers that participate in the..."</title><description>““If you’re a developer what you want is a pretty big audience of customers that participate in the network. And we have that in Japan and we’re bringing that to the U.S., Korea and China.””&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;Neil Young, CEO of ngmoco, on Mobage, our global, mobile platform.  Via: &lt;em&gt;&lt;a href="http://www.insidemobileapps.com/2012/03/07/ngmocos-neil-young-zynga-is-a-far-formidable-competitor-than-gree/"&gt;InsideMobileApps&lt;/a&gt;&lt;/em&gt;&lt;/em&gt;</description><link>http://blog.ngmoco.com/post/18962540578</link><guid>http://blog.ngmoco.com/post/18962540578</guid><pubDate>Thu, 08 Mar 2012 13:17:54 -0800</pubDate><category>ngmoco</category><category>mobage</category><category>ngcore</category><category>neil young</category></item></channel></rss>
